Ahh ya posted on my birthday... TY... Let me try to fire up the old UT I have had installed since 99 (us linux users dont need to re-install anything since we dont get virused or crash etc......)
Yup 4 players...
Receiving package 'CTFPlusV2'
CheckConnectionAttempt: Error while checking socket status.
stage 0: 0.004049 secs
stage 1: 0.004378 secs
stage 2: 0.002261 secs
stage 3: 0.004994 secs
Total: 0.015682 secs
LoadMap: 69.93.101.77/CTF-Face-LE200?Name=Gibbs?Class=BotPack.TMale2?team=0?skin=SoldierSkins.RawS?Face=SoldierSkins.Bruce?Voice=BotPack.VoiceMaleTwo?OverrideClass=
Shut down moving brush tracker for Level UT-Logo-Map.MyLevel
Collecting garbage
Purging garbage
-0.0ms Unloading: Package UT-Logo-Map
-0.0ms Unloading: Package utmenu23
-0.0ms Unloading: Package MultiMesh
-0.0ms Unloading: Package EpicCustomModels
-0.0ms Unloading: Package Excessive
Garbage: objects: 23089->22947; refs: 315606
Level is Level CTF-Face-LE200.MyLevel
Bringing Level CTF-Face-LE200.MyLevel up for play (156)...
Spawning new actor for Viewport SDLViewport0
Team 0
Login: Gibbs
Possessed PlayerPawn: TMale2 Entry.TMale1
Initialized moving brush tracker for Level CTF-Face-LE200.MyLevel
Getting FCommandoSkins.aphe1T_0, FCommandoSkins.aphe2T_0, None, FCommandoSkins.aphe4Indina
Getting SGirlSkins.fwar1T_0, SGirlSkins.fwar2T_0, SGirlSkins.fwar3, SGirlSkins.fwar4Fury
Getting SoldierSkins.Blkt1T_1, SoldierSkins.Blkt2T_1, SoldierSkins.Blkt3, SoldierSkins.blkt4Malcom
Tried to join.. Crashed... UT is dead
Getting None, None, None, None
Getting SGirlSkins.fwar1T_1, SGirlSkins.fwar2T_1, SGirlSkins.fwar3, SGirlSkins.fwar4Cathode
Possessed PlayerPawn: bbTMale2 CTF-Face-LE200.bbTMale0
FactoryCreateText: TextBuffer with TextBufferFactory (0 1 NPLoaderLL_v16b.u)
Execing NPLoaderLL_v16b.u
FactoryCreateText: TextBuffer with TextBufferFactory (0 1 NPLoaderLL_v16b.so)
Execing NPLoaderLL_v16b.so
appError called:
Can't bind to native class NPLoaderLL_v16b.NPLLLActor
Executing UObject::StaticShutdownAfterError
Executing USDLClient::ShutdownAfterError
UGenericAudioSubsystem::ShutdownAfterError
[MikModMusic] Music shutdown.
[MikModMusic] Music termination requested.
[MikModMusic] Waiting for music thread to finish.
[MikModMusic] Music thread done. Have a nice day.
Executing USDLViewport::ShutdownAfterError
UOpenGLRenderDevice::ShutdownAfterError
Signal: SIGIOT [iot trap]
Aborting.
Exiting.
Name subsystem shut down
Deadskie
dead
deader than a door nail
rolling in the dust
who would want to try to play this ever again?
I am expecting a 6 core 8gb etc setup this week.. cant wait so I can keep playing real games

I only have a single core and my father keeps ragging about how his video processing takes him over an hour for a DVD and I was freaked out as I never take more than 20 mins to process a DVD video. He has a quad core and I have a single... %$#*ing windoze trash. I dont care if I have to do it all for him and play games at the same time
Some day... You will learn
PEACE OUT BRUSSEL SPROUT!